Double Smash in Classic 5.0 and Retail 7.8
Double Smash changes from AION Classic 5.0 to Retail 7.8: Name Double Smash to Healing Variation, Level 1 to 4.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Double Smash | Healing Variation |
| Level | 1 | 4 |
Classic 5.0Open entry
Double Smash
Lv 1ActivePhysical
- Cooldown
- 30 s
- Range
- 1 m
- Cost
- 168 MP
Deals – physical damage to the target and enemies within 5m, and has a chance to cause stumbling. Deals additional damage when the target is an NPC.
Chain Skill Level 2
Repeated Smash (3 times) – Double Smash
Higher total enchantment levels also increase physical damage. (Fabled or higher equipment only, from level 50)
Current physical damage: +
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Chanter | Both factions | 66 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Healing Variation
Lv 4ActiveMagical
Retail 7.8