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Double Smash in Classic 5.0 and Retail 7.8

Double Smash changes from AION Classic 5.0 to Retail 7.8: Name Double Smash to Healing Variation, Level 1 to 4.

First era
Second era

Different facts

FactClassic 5.0Retail 7.8
NameDouble SmashHealing Variation
Level14
Classic 5.0Open entry

Double Smash

Lv 1ActivePhysical
Cooldown
30 s
Range
1 m
Cost
168 MP

Deals – physical damage to the target and enemies within 5m, and has a chance to cause stumbling. Deals additional damage when the target is an NPC.

Chain Skill Level 2

Repeated Smash (3 times) – Double Smash

Higher total enchantment levels also increase physical damage. (Fabled or higher equipment only, from level 50)

Current physical damage: +

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
ChanterBoth factions661

Taught by

ItemSkill level
[Event] Double SmashChanter (Skill Book)
Retail 7.8Open entry

Healing Variation

Lv 4ActiveMagical
Retail 7.8