Cure Mind I in Classic 5.0 and Retail 7.8
Cure Mind I changes from AION Classic 5.0 to Retail 7.8: Name Cure Mind I to Collision Trap, Level 1 to 2.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Cure Mind I | Collision Trap |
| Level | 1 | 2 |
Classic 5.0Open entry
Cure Mind I
Lv 1ActiveMagical
- Cooldown
- 0.5 s
- Range
- 23 m
- Cost
- 67 MP
Removes abnormal mental conditions of a target within 23m.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 13 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Collision Trap
Lv 2ActiveMagical
Retail 7.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Ranger | Elyos | 59 | 1 |