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Cure Mind II in Classic 5.0 and Retail 7.8

Cure Mind II changes from AION Classic 5.0 to Retail 7.8: Name Cure Mind II to Collision Trap, Level 1 to 3.

First era
Second era

Different facts

FactClassic 5.0Retail 7.8
NameCure Mind IICollision Trap
Level13
Classic 5.0Open entry

Cure Mind II

Lv 1ActiveMagical
Cooldown
0.5 s
Range
23 m
Cost
108 MP

Removes abnormal mental conditions of a target within 23m.

Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
ClericLearned automaticallyBoth factions401

Taught by

ItemSkill level
Cure Mind IICleric (Skill Book)
[Event] Cure Mind IICleric (Skill Book)
Retail 7.8Open entry

Collision Trap

Lv 3ActiveMagical
Retail 7.8

Learned by

ClassFactionCharacter levelSkill level
RangerAsmodian761