Cure Mind II in Classic 5.0 and Retail 7.8
Cure Mind II changes from AION Classic 5.0 to Retail 7.8: Name Cure Mind II to Collision Trap, Level 1 to 3.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Cure Mind II | Collision Trap |
| Level | 1 | 3 |
Classic 5.0Open entry
Cure Mind II
Lv 1ActiveMagical
- Cooldown
- 0.5 s
- Range
- 23 m
- Cost
- 108 MP
Removes abnormal mental conditions of a target within 23m.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 40 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Collision Trap
Lv 3ActiveMagical
Retail 7.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Ranger | Asmodian | 76 | 1 |