Divine Grasp II in Classic 5.0 and Retail 7.8
Divine Grasp II changes from AION Classic 5.0 to Retail 7.8: Name Divine Grasp II to Enhance Magic Projectile, Level 1 to 6.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Divine Grasp II | Enhance Magic Projectile |
| Level | 1 | 6 |
Classic 5.0Open entry
Divine Grasp II
Lv 1ActivePhysical
- Cast time
- 2 s
- Cooldown
- 1,800 s
- Range
- 15 m
- DP cost
- 4,000
Grabs a target within 15m of you, pulling it and all enemies within 20m of the target to you. Reduces the target's movement speed for 10s.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Templar | Both factions | 52 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Enhance Magic Projectile
Lv 6ActiveMagical
Retail 7.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Gunner | Both factions | 65 | 1 |
Effect
- PvP attack
- +500
- PvE attack
- +500