Fighting Withdrawal I in Classic 5.0 and Retail 7.8
Fighting Withdrawal I changes from AION Classic 5.0 to Retail 7.8: Name Fighting Withdrawal I to Ankle Snare.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Fighting Withdrawal I | Ankle Snare |
Classic 5.0Open entry
Fighting Withdrawal I
Lv 1ActivePhysical
- Cooldown
- 60 s
- Range
- 6 m
- Cost
- 83 MP
Inflicts ~ damage to the target and pushes the caster back 25m.
Chain Skill Level 2
Remove Shock - Fighting Withdrawal
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Ranger | Both factions | 40 | 1 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Ankle Snare
Lv 1ActiveMagical
Retail 7.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Gladiator | Both factions | 20 | 1 |
Taught by
| Item | Skill level |
|---|---|
| Ankle Snare | 1 |
| Ankle Snare (limited) | 1 |
| Item name unavailable | 1 |
| (Improved) Ankle Snare | 1 |
Effect
- Evasion
- -2000