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Spirit Water Impact II in Classic 5.0 and Retail 7.8

Spirit Water Impact II changes from AION Classic 5.0 to Retail 7.8: Name Spirit Water Impact II to Magic Ward Energy.

First era
Second era

Different facts

FactClassic 5.0Retail 7.8
NameSpirit Water Impact IIMagic Ward Energy
Classic 5.0Open entry

Spirit Water Impact II

ActiveMagical
Range
2 m

The spirit consumes 40% of its HP to deal magical water damage to up to 6 enemies within 15m of the spirit, and deals an additional 406 damage if the target is an Elyos or a Balaur.

Classic 5.0
Retail 7.8Open entry

Magic Ward Energy

Lv 1ActiveMagical
Retail 7.8

Effect

Attack speed
-10%
Casting speed
+10%