Overcharge II in Classic 5.0 and Retail 7.8
Overcharge II changes from AION Classic 5.0 to Retail 7.8: Name Overcharge II to Mystic Shell.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Overcharge II | Mystic Shell |
Classic 5.0Open entry
Overcharge II
ActiveMagical
- Cooldown
- 30 s
- Range
- 1 m
Inflicts wind damage to an enemy with Aether’s Hold within 9m and up to 8 enemies within 7m of them, and causes them to fall to the ground. Targets not affected by Aether’s Hold are hit with magical damage.
Consumes 10 Ion Flux.
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Revenant | Both factions | 40–48 | 1–9 |
| Revenant | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Mystic Shell
Lv 6ToggleMagical
Retail 7.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Rider | Both factions | 46 | 1 |