Overcharged Shot I in Classic 5.0 and Retail 7.8
Overcharged Shot I changes from AION Classic 5.0 to Retail 7.8: Name Overcharged Shot I to Healing Wind, Level 1 to 8.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Overcharged Shot I | Healing Wind |
| Level | 1 | 8 |
Classic 5.0Open entry
Overcharged Shot I
Lv 1PassiveMagical
When your skill attack results in a critical hit, Overcharge Energy I is charged once. When Overcharge Energy is charged 5 times, you enter a Fire Frenzy; the power of attack-spell skills is increased by 10% for 5s.
If energy levels are combined, the higher-level Fire Frenzy will occur.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Phoenix | Both factions | 1 | 1 |
Taught by
| Item | Skill level |
|---|---|
| 1 |
Retail 7.8Open entry
Healing Wind
Lv 8ActiveMagical
Retail 7.8