Solar Plexus II in Classic 5.0 and Retail 7.8
Solar Plexus II changes from AION Classic 5.0 to Retail 7.8: Name Solar Plexus II to Call Mech.
First era
Second era
Different facts
| Fact | Classic 5.0 | Retail 7.8 |
|---|---|---|
| Name | Solar Plexus II | Call Mech |
Classic 5.0Open entry
Solar Plexus II
ActivePhysical
- Cooldown
- 10 s
- Range
- 2 m
Deals – physical damage to the target. Deals additional damage when the target is an NPC.
Charges 10 Qi.
Chain Skill Level 1
After using you can use another individual skill.
Higher total enchantment levels also increase physical damage. (Fabled or higher equipment only, from level 50)
Current physical damage: +
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Brawler | Both factions | 16–24 | 1–9 |
| Brawler | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|
Retail 7.8Open entry
Call Mech
Lv 10ToggleMagical
Retail 7.8
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Rider | Both factions | 44 | 1 |
Effect
- Attack range
- +4
- Abnormal resistance all
- +190
- Parry
- +333
- Physical defence
- +117
- Fear resistance
- -190
- Sleep resistance
- -190
- Magic accuracy
- +231