Staggering Trap in Retail 4.8 and Classic 5.0
Staggering Trap changes from AION Retail 4.8 to Classic 5.0: Name Staggering Trap to Cure Mind II, Level 3 to 1.
First era
Second era
Different facts
| Fact | Retail 4.8 | Classic 5.0 |
|---|---|---|
| Name | Staggering Trap | Cure Mind II |
| Level | 3 | 1 |
Retail 4.8Open entry
Staggering Trap
Lv 3ActiveMagical
Retail 4.8
Learned by
| Class | Faction | Character level |
|---|---|---|
| Ranger | Asmodian | 63 |
Classic 5.0Open entry
Cure Mind II
Lv 1ActiveMagical
- Cooldown
- 0.5 s
- Range
- 23 m
- Cost
- 108 MP
Removes abnormal mental conditions of a target within 23m.
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 40 | 1 |
Taught by
| Item | Skill level |
|---|---|