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Kinetic Battery in Retail 4.8 and Classic 5.0

Kinetic Battery changes from AION Retail 4.8 to Classic 5.0: Name Kinetic Battery to Overcharge I.

First era
Second era

Different facts

FactRetail 4.8Classic 5.0
NameKinetic BatteryOvercharge I
Retail 4.8Open entry

Kinetic Battery

Lv 5ToggleMagical
Retail 4.8

Learned by

ClassCharacter level
RiderLearned automatically36

Effect

Stun resistance
+140
Stumble resistance
+140
Stagger resistance
+140
Spin resistance
+140
Openaerial resistance
+140
Parry
+189
Classic 5.0Open entry

Overcharge I

ActiveMagical
Cooldown
30 s
Range
1 m

Inflicts wind damage to an enemy with Aether’s Hold within 9m and up to 8 enemies within 7m of them, and causes them to fall to the ground. Targets not affected by Aether’s Hold are hit with magical damage.

Consumes 10 Ion Flux.

Level
Learned at several levels
Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
RevenantLearned automaticallyBoth factions131
RevenantLearned automaticallyBoth factions32–392–9
RevenantLearned automaticallyBoth factions71–7510–14

Taught by

ItemSkill level
Overcharge IRevenant (Skill Book)
[Event] Overcharge IRevenant (Skill Book)