Kinetic Battery in Retail 4.8 and Classic 5.0
Kinetic Battery changes from AION Retail 4.8 to Classic 5.0: Name Kinetic Battery to Overcharge II.
First era
Second era
Different facts
| Fact | Retail 4.8 | Classic 5.0 |
|---|---|---|
| Name | Kinetic Battery | Overcharge II |
Retail 4.8Open entry
Kinetic Battery
Lv 6ToggleMagical
Retail 4.8
Learned by
| Class | Character level |
|---|---|
| Rider | 41 |
Effect
- Stun resistance
- +150
- Stumble resistance
- +150
- Stagger resistance
- +150
- Spin resistance
- +150
- Openaerial resistance
- +150
- Parry
- +199
Classic 5.0Open entry
Overcharge II
ActiveMagical
- Cooldown
- 30 s
- Range
- 1 m
Inflicts wind damage to an enemy with Aether’s Hold within 9m and up to 8 enemies within 7m of them, and causes them to fall to the ground. Targets not affected by Aether’s Hold are hit with magical damage.
Consumes 10 Ion Flux.
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Revenant | Both factions | 40–48 | 1–9 |
| Revenant | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|