Nerve Pulse in Retail 4.8 and Classic 5.0
Nerve Pulse changes from AION Retail 4.8 to Classic 5.0: Name Nerve Pulse to Spinning Kick III.
First era
Second era
Different facts
| Fact | Retail 4.8 | Classic 5.0 |
|---|---|---|
| Name | Nerve Pulse | Spinning Kick III |
Retail 4.8Open entry
Nerve Pulse
Lv 3ActivePhysical
Retail 4.8
Learned by
| Class | Character level |
|---|---|
| Rider | 63 |
Classic 5.0Open entry
Spinning Kick III
ActivePhysical
- Cooldown
- 9 s
- Range
- 2 m
Deals – physical damage to 4 targets in front of you and stuns them for 1.5 sec. Deals additional damage when the target is an NPC.
Chain Skill Level 4
Left Kick – Spinning Kick
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Brawler | Both factions | 26–34 | 1–9 |
| Brawler | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|