Aero Snare in Retail 4.9 and Classic 5.0
Aero Snare changes from AION Retail 4.9 to Classic 5.0: Name Aero Snare to Weakpoint Shot VII (not used).
First era
Second era
Different facts
| Fact | Retail 4.9 | Classic 5.0 |
|---|---|---|
| Name | Aero Snare | Weakpoint Shot VII (not used) |
Retail 4.9Open entry
Aero Snare
Lv 2ActiveMagical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Cleric | Both factions | 57 | 1 |
Effect
- Speed
- -25%
- Flight speed
- -25%
Classic 5.0Open entry
Weakpoint Shot VII (not used)
ActivePhysical
- Cooldown
- 1 s
- Cost
- 142 MP
Deals magic fire damage to an opponent at a distance of up to 0m and absorbs 20% of the damage dealt as HP.
Chain Skill Level 3
Debilitating Volley – Weakpoint Shot
Classic 5.0