Ankle Snare in Retail 4.9 and Classic 5.0
Ankle Snare changes from AION Retail 4.9 to Classic 5.0: Name Ankle Snare to Fighting Withdrawal I.
First era
Second era
Different facts
| Fact | Retail 4.9 | Classic 5.0 |
|---|---|---|
| Name | Ankle Snare | Fighting Withdrawal I |
Retail 4.9Open entry
Ankle Snare
Lv 1ActiveMagical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Gladiator | Both factions | 20 | 1 |
Taught by
| Item | Skill level |
|---|---|
| 1 | |
| Ankle Snare | 1 |
| Ankle Snare (Inert) | 1 |
Effect
- Evasion
- -1000
Classic 5.0Open entry
Fighting Withdrawal I
Lv 1ActivePhysical
- Cooldown
- 60 s
- Range
- 6 m
- Cost
- 83 MP
Inflicts ~ damage to the target and pushes the caster back 25m.
Chain Skill Level 2
Remove Shock - Fighting Withdrawal
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Ranger | Both factions | 40 | 1 |
Taught by
| Item | Skill level |
|---|---|