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Boost Magical Resistance II in Retail 4.9 and Classic 5.0

Boost Magical Resistance II changes from AION Retail 4.9 to Classic 5.0: Name Boost Magical Resistance II to Severe Blow I.

First era
Second era

Different facts

FactRetail 4.9Classic 5.0
NameBoost Magical Resistance IISevere Blow I
Retail 4.9Open entry

Boost Magical Resistance II

Lv 2PassivePhysical
Retail 4.9

Learned by

ClassFactionCharacter levelSkill level
AssassinLearned automaticallyBoth factions371

Effect

Magic resist
+30
Classic 5.0Open entry

Severe Blow I

ActivePhysical
Cooldown
12 s
Range
1 m

Deals – physical damage to the target, and reduces their Physical Def by 100 for 6s. Increases your enemy’s Enmity towards you and deals 11 additional physical damage if the target is a Balaur.

Higher total enchantment levels also increase physical damage. (Fabled or higher equipment only, from level 50)

Current physical damage: +

Level
Learned at several levels
Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
GladiatorTemplarLearned automaticallyBoth factions11
GladiatorTemplarLearned automaticallyBoth factions32
GladiatorTemplarLearned automaticallyBoth factions53
GladiatorTemplarLearned automaticallyBoth factions74
GladiatorTemplarLearned automaticallyBoth factions9–135–9
GladiatorTemplarLearned automaticallyBoth factions71–7510–14

Taught by

ItemSkill level
Severe Blow IUniversal (Skill Book)
[Event] Severe Blow IUniversal (Skill Book)