Incandescent Blow in Retail 4.9 and Classic 5.0
Incandescent Blow changes from AION Retail 4.9 to Classic 5.0: Name Incandescent Blow to Spirit Threat I.
First era
Second era
Different facts
| Fact | Retail 4.9 | Classic 5.0 |
|---|---|---|
| Name | Incandescent Blow | Spirit Threat I |
Retail 4.9Open entry
Incandescent Blow
Lv 5ActivePhysical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Chanter | Both factions | 39 | 1 |
Effect
- Physical defence
- -70
Classic 5.0Open entry
Spirit Threat I
ActiveMagical
- Cast time
- 0.6 s
- Cooldown
- 15 s
- Range
- 25 m
- Cost
- 20 MP
Commands the spirit to use its attack skill. Each spirit has a skill that provokes the target.
Water Spirit: Increases Enmity (weak)
Wind Spirit: Increases Enmity (weak)
Earth Spirit: Increases Enmity (medium)
Fire Spirit: Increases Enmity (strong)
Magma Spirit: Increases Enmity (strong)
Tempest Spirit: Increases Enmity (strong)
Spirit King: Increases Enmity (strong)
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Spiritmaster | Both factions | 13–21 | 1–9 |
| Spiritmaster | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|