Killer's Eye in Retail 4.9 and Classic 5.0
Killer's Eye changes from AION Retail 4.9 to Classic 5.0: Name Killer's Eye to Electric Armour II (Forte).
First era
Second era
Different facts
| Fact | Retail 4.9 | Classic 5.0 |
|---|---|---|
| Name | Killer's Eye | Electric Armour II (Forte) |
Retail 4.9Open entry
Killer's Eye
Lv 1ActiveMagical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Assassin | Both factions | 10 | 1 |
Effect
- Accuracy
- +500
- Magic accuracy
- +300
- Stun resistance penetration
- +500
- Openareial resistance penetration
- +500
- Spin resistance penetration
- +500
Classic 5.0Open entry
Electric Armour II (Forte)
Lv 1ActiveMagical
- Cooldown
- 120 s
- Range
- 1 m
Reduce Speed Resist and Immobilization Resist are increased by 1000 and Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 700 for 1m.
Consumes 20 Ion Flux.
Stigma Skill
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Revenant | Both factions | 1 | 1 |