Kinetic Battery in Retail 4.9 and Classic 5.0
Kinetic Battery changes from AION Retail 4.9 to Classic 5.0: Name Kinetic Battery to Law of Resistance I.
First era
Second era
Different facts
| Fact | Retail 4.9 | Classic 5.0 |
|---|---|---|
| Name | Kinetic Battery | Law of Resistance I |
Retail 4.9Open entry
Kinetic Battery
Lv 2ToggleMagical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Rider | Both factions | 21 | 1 |
Effect
- Stun resistance
- +110
- Stumble resistance
- +110
- Stagger resistance
- +110
- Spin resistance
- +110
- Openareial resistance
- +110
- Parry
- +159
Classic 5.0Open entry
Law of Resistance I
ActiveMagical
- Cast time
- 0.7 s
- Cooldown
- 60 s
- Range
- 1 m
Deals wind damage to a target within 9m and up to 3 enemies within 7m of them and binds them in Aether’s Hold for 5 seconds. Deals additional damage when the target is an NPC.
Consumes 20 Ion Flux.
- Level
- Learned at several levels
Classic 5.0
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Revenant | Both factions | 13 | 1 |
| Revenant | Both factions | 31–38 | 2–9 |
| Revenant | Both factions | 71–75 | 10–14 |
Taught by
| Item | Skill level |
|---|---|