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Kinetic Battery in Retail 4.9 and Classic 5.0

Kinetic Battery changes from AION Retail 4.9 to Classic 5.0: Name Kinetic Battery to Overcharge II.

First era
Second era

Different facts

FactRetail 4.9Classic 5.0
NameKinetic BatteryOvercharge II
Retail 4.9Open entry

Kinetic Battery

Lv 6ToggleMagical
Retail 4.9

Learned by

ClassFactionCharacter levelSkill level
RiderLearned automaticallyBoth factions411

Effect

Stun resistance
+150
Stumble resistance
+150
Stagger resistance
+150
Spin resistance
+150
Openareial resistance
+150
Parry
+199
Classic 5.0Open entry

Overcharge II

ActiveMagical
Cooldown
30 s
Range
1 m

Inflicts wind damage to an enemy with Aether’s Hold within 9m and up to 8 enemies within 7m of them, and causes them to fall to the ground. Targets not affected by Aether’s Hold are hit with magical damage.

Consumes 10 Ion Flux.

Level
Learned at several levels
Classic 5.0

Learned by

ClassFactionCharacter levelSkill level
RevenantLearned automaticallyBoth factions40–481–9
RevenantLearned automaticallyBoth factions71–7510–14

Taught by

ItemSkill level
Overcharge IIRevenant (Skill Book)
[Event] Overcharge IIRevenant (Skill Book)