Protective Ward in Retail 4.9 and Classic 5.0
Protective Ward changes from AION Retail 4.9 to Classic 5.0: Name Protective Ward to Command: Wall of Protection II.
First era
Second era
Different facts
| Fact | Retail 4.9 | Classic 5.0 |
|---|---|---|
| Name | Protective Ward | Command: Wall of Protection II |
Retail 4.9Open entry
Protective Ward
Lv 2ActiveMagical
Retail 4.9
Learned by
| Class | Faction | Character level | Skill level |
|---|---|---|---|
| Chanter | Both factions | 27 | 1 |
Taught by
| Item | Skill level |
|---|---|
| 1 |
Effect
- Stumble resistance
- +500
Classic 5.0Open entry
Command: Wall of Protection II
ActiveMagical
- Cast time
- 1 s
- Cooldown
- 30 s
- Range
- 15 m
Commands the spirit to use its magical buff on up to 6 allies within a 15m radius.
Water Spirit: Increases Magical Accuracy and Resist Magic
Wind Spirit: Increases Accuracy and Evasion Rate
Earth Spirit: Restores HP and cures Physical and Mental Altered States
Fire Spirit: Increases Physical Attack, Reflect Damage
Classic 5.0